Khajeet's tinkerings

Late Night Thoughts on opposed combat rolls in whitehack

It’s 3am and I’m thinking about my favorite topic, opposed combat rolls.

I don’t particularly like the regular combat flow of Whitehack, or any DND game for that matter. I use it most of the time because of its simplicity, but to me it smooths over a lot of the more interesting bits about melee combat. Why does only the armor of an opponent matter if I’m trying to hit them with my pointy stick? Why does only my armor matter when they do the same? It’s also just not conducive to duels, which are just cool and deserve to be supported in my elf games.

So here are some ideas I’ve come up with for applying opposed rolls to Whitehack’s roll under system, stolen mostly from BRP games and with some other random ideas I’ve come across as well. Because this is an unorganized list and because I should really be getting to bed soon, I’m not going to bother with formatting, these are just some basic ideas.

For ranged combat, I think I’d be fine with not dealing with opposed checks there. Perhaps you could allow contested agility attacks if you wanted cool anime moments or something like that.

My last thought for this post is stealing the idea of glancing blows from McDowall. I think it would be simpler in Whitehack. Probably half damage on misses, rounded down. Since Whitehack uses mostly d6s, you’d get somewhere between 1-3 potential damage on a glance. Modifiers would probably be added, though a creature would need a d6+2 attack before their glancing blows could reach 4 damage.

That’s all of my thoughts, it’s bed time. Hit me up if you have anything to contribute!

#late-night #ttrpgs